@startuml
sprite $plant_wilt [48x48/16] {
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!define FA6_PLANT_WILT(_alias) ENTITY(rectangle,black,plant_wilt,_alias,FA6 PLANT_WILT)
!define FA6_PLANT_WILT(_alias, _label) ENTITY(rectangle,black,plant_wilt,_label, _alias,FA6 PLANT_WILT)
!define FA6_PLANT_WILT(_alias, _label, _shape) ENTITY(_shape,black,plant_wilt,_label, _alias,FA6 PLANT_WILT)
!define FA6_PLANT_WILT(_alias, _label, _shape, _color) ENTITY(_shape,_color,plant_wilt,_label, _alias,FA6 PLANT_WILT)
skinparam folderBackgroundColor<<FA6 PLANT_WILT>> White
@enduml